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Candelabra

One of the first 3D models I created. Uses Subsurface scattering, Depth of Field, and Caustics on the glass. Im planning on updating this to make it a little bit more optimized and using PBR texture workflow. While it works for now, I am considering it unfinished work.

Candelabra

Final Render

Final Render

Process Shot

Process Shot

UV Map

UV Map